Официальный сайт проекта: http://irrlicht.sourceforge.net Внимание! На момент прочтения статьи материал мог устареть! Движок полностью бесплатен, поддерживает плагины для java, perl, ruby, basic, python, lua. Ёще инструментарий для проекта: irrEdit - редактор мира на движке Irrlicht и генератор лаитмапов. irrKlang - звуковой движок 2D и 3D. Поддерживает форматы WAV, MP3, OGG, MOD, XM, IT, S3M; редактируем в C++. Вот выписка с оф.сайта: Its main features are: (Note that the engine is currently in development. Take a look at the development site to see the progress.) High performance realtime 3D rendering using Direct3D and OpenGL [more] Platform independent. Runs on Windows95, 98, NT, 2000, XP, Linux and MacOS.[more] Huge built-in and extensible material library with vertex and pixel shader support [more]. Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more] Character animation system with skeletal and morph target animation. [more] Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more] .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET. Two platform and driver independent fast software renderers included. They have different properties (speed vs. quality) and feature everything needed: perspective correct texture mapping, bilinear filtering, sub pixel correctness, z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing and more. Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, .. 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics. Clean, easy to understand and well documentated API with lots of examples and tutorials. Written in pure C++ and totally object orientated. Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more] Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more] Fast and easy collision detection and response. Optimized fast 3D math and container template libraries. Directly reading from (compressed) archives. (.zip) Integrated fast XML parser. Unicode support for easy localisation. Works with Microsofts VisualStudio6.0™, VisualStudio.NET 7.0-8.0™, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0. The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL. There are lots of common special effects available in the Irrlicht Engine. They are not difficult to use, in most cases the programmer only has to switch them on. The engine is constantly extended with new effects, here is list of effects which are currently implemented: Realistic water surfaces Dynamic lights Dynamic shadows using the stencil buffer Billboards Bump mapping Parallax mapping Transparent objects Light maps Customizeable Particle systems for snow, smoke, fire, ... Sphere mapping Texture animation Skyboxes Fog
The Irrlicht Engine is platform independent. Which means in this case it will run on more than one platform, which are currently: Windows 98, ME, NT 4, 2000, XP, XP64 Linux MacOS Sun Solaris/SPARC
More platforms are planned, but have not been implemented yet. The Engine works with all supported platforms the in the same way, the programmer only has to write his game/application code once, and it will run on all supported platforms without the need of changing one single line of code.
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