The following list contains all fixes, improvements and updates that have been integrated with this patch.
Fixes
* Fixed:Several client and server crashes * Fixed: Several memory leaks * Fixed: "\" in level names in levelrotation.xml will now work * Fixed: Incorrect weapon recoil after zooming * Fixed: Claymore mines sometimes did not detect enemy players * Fixed: Potential exploits using client cvars * Fixed: Players not able to skip intro movies * Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore * Fixed: Saving of Favourite Servers and Last Played Server list
Improvements
* Balance: Reduced prices of AY and SMG * Balance: Increased price of Shotgun * Balance: Reduced price of the PS-Radar Kit * Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons. * Balance: Reduced Kill radius of any Explosive Weapons * Balance: Adjusted splash radius of any Explosive Weapons * Balance: Reduced rate of fire of the Grenade Launcher * Balance: Adjusted C4 vehicle damage * Balance: Increased LAW rocket Speed * Balance: Increased AAA Rocket speed * Balance: Increased AAA Rocket turn speed * Balance: Adjusted AAA Gun damage * Balance: Reduced splash damage of VTOL rockets against infantry * Balance: Increased damage of Helicopter rockets * Balance: Increased SOCOM damage * Balance: Increased AY69 damage * Balance: Adjusted Stand to Prone modifier for weapons * Balance: Adjusted Stand to crouch modifier for weapons
Updates
* Added shortcut keys for Nanosuit modes
Patch 1.2 Balancing
Global
* Raised weapon spread (stand to crouch) multiplier to 2 * Raised weapon spread (stand/crouch to prone) multiplier to 8 * Limited recoil randomness to a minimum
* Spread decrease of 15% while crouching (Gold: 0%) * Spread decrease of 20% while proning (Gold: 15%) * Spread increase of 100% while jumping (Gold: 25%) * Recoil decrease of 15% while crouching (Gold: 0%) * Recoil decrease of 30% while proning (Gold: 25%) * Recoil increased for all weapons * Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming
SOCOM
* Increased SOCOM damage from 17 to 18
SMG
* Max recoil reduced from 10 to 8 * Attack recoil reduced from 3.25 to 3 * Max recoil on x-axis reduced from 5.50 to 4.50 * Max recoil on y-axis raised from 2 to 2.50
SCAR
* Max recoil raised from 6 to 7 * Attack recoil reduced from 2.25 to 1.75 * Recoil decay reduced from 0.3 to 0.4 * Max recoil on x-axis raised from 4.5 to 5 * Max recoil on y-axis raised from 0.95 to 1.5 * Min Spread increased from 1 to 1.25 * Max Spread increased from 2.25 to 3 * Improved Recoil behaviour
FY-71
* Attack recoil reduced from 2.85 to 2.0 * Recoil decay reduced from 0.3 to 0.5 * Max recoil on x-axis raised from 6 to 7 * Max recoil on y-axis raised from 1.15 to 2 * Min Spread decreased from 1.15 to 1 * Max Spread decreased from 2.25 to 1.75 * Improved Recoil behaviour
AY-69
* Raised damage from 8 to 9 * Reduced reload time from 2.5 to 1 * Max recoil reduced from 10 to 8 * Attack recoil reduced from 3.25 to 3 * Max recoil on x-axis reduced from 5.5 to 5 * Max recoil on y-axis raised from 2 to 3 * Improved Recoil behaviour
Under Barrel Grenade Launcher
* Reduced the number of max clips from 10 to 3 * Increased the rate of fire from 40 to 50 * Decreased the damage from 200 to 130 * Reduced explosion min radius from 1.9 to 0.1 * Raised explosion max radius from 2.5 to 6
FGL-40
* Decreased rate of fire from 60 to 45 * Raised shoot delay from 240 to 600 * Raised damage of the EMP Grenade from 0 to 60 * Reduced explosion min radius for the EMP Grenades from 10 to 0.1 * Reduced explosion min radius for the Frag Grenades from 2 to 0.5
C4
* Reduced damage from 1000 to 150 * Reduced explosion kill radius from 3 to 1 * Raised explosion damage radius from 7 to 10 * C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry
AA Cannon
* Increased the rate of fire from 300 to 450 * Improved AACannon 1st person tracers
AA Rocketlauncher
* Increased Rocket speed from 200 to 350 * Increased Rocket show time from 0.035 to 1 * Increased Rocket turn speed from 340 to 400
Helicopter Missiles
* Raised damage from 240 to 280
VToL Missiles
* Reduced the rate of fire from 30 to 23 * Reduced explosion kill radius from 5 to 3 * Reduced explosion damage radius from 10 to 6 * Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)
Explosive Grenades
* Reduced explosion kill radius from 4 to 2 * Raised explosion damage radius from 5.5 to 6
LAW Missile Launcher
* Increased Rocket fly speed from 70 to 150 * Raised explosion min radius from 0 to 0.1 * Increased Rocket turning speed from 340 to 400
Power Struggle
* Reduced price of SMG from 100 to 75 * Reduced price of AY-69 from 90 to 50 * Raised price of Shotgun from 50 to 75 * Reduced price of Radar Kit from 100 to 75 * FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy