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Spore "BIOME" & "Particle Man"
28.07.2008, 11:19
Прототип "BIOME", программа, в которой можно посмотреть симуляцию некоторых природных законов.

BIOME is a programmable cellular automata simulator that allows users to develop simple "SimCity-like" grid simulations.


The grid-simulations in SimCity were inspired by Conway's "Life" program, which produces amazingly intricate patterns from simple rules

BIOME uses a language based on chemical stoichiometry, the notation system used to describe chemical reactions. Cells in a BIOME simulation change state the same way that chemicals change when exposed to other chemicals

Systems such as this can be used to simulate phenomena such as forest fires, disease epidemics, animal migration patterns and crystallization

BIOME supports both rectangular and spiral cellular automata configurations. The spiral configuration was used to study stochastic, self-propagating star formation (the process whereby the ignition of a star promotes the creation of more stars) on the galactic scale.


Прототип, демонстрирующий симуляцию облака частиц. 

ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes.

ParticleMan has the following elements:

* Particles — point masses which interact with each other
* Gravity Wells — fixed point masses which attract or repel particles(depending on magnitude, which can be negative), but do not move or change mass without user input
* Particle Guns — sources that spit particles out at a given angle and velocity
* Gravity Wells and Particle Guns may only be placed on the green grid in the z=0 plane.
* The Iso Surface — an isosurface geometry object derived from the positions and masses (which act as field strengths) of the particles.


Turn 'particle-particle interactions' under physics off and on to see the difference between the more orderly and predictable independent particles and the chaotic interacting ones.

With particle-particle interactions off, you can create some elaborate streams of particles using the Particle Gun and Gravity Well objects.

Play with physics controls to create different kinds of gravitational simulations. High fusion rates can be used to simulate star birth in collapsing nebulae, for example and low fusion rates can be used to simulate interaction between stars in a galaxy.

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